Paintball Gun CO2 Tank Basics

High pressure air and CO2 are both used to power paintball markers. CO2 cartridges and tanks are the most common, however, because they are cheaper and it is easier to get them refilled. While high pressure air tanks are more expensive, they can increase your performance. This is why some of the more seasoned players choose high pressure air over CO2; however the cost and availability of CO2 make it the more popular choice. Understanding the properties of CO2 will not only make you a safer player on the paintball field, but will also give you a better idea of how your gun works and just how your power source can affect your game.

Both the liquid and the gas form of CO2 may exist in your tank at any given time; and sometimes both at the same time. It is the gas form that powers your paintball marker, though. If the liquid form enters the valve of your marker you may experience some problems. The liquid CO2 can cause random fluctuations in velocity as well as damage the o-rings inside the marker. The fluctuations in velocity can cause your marker to shoot irregularly and your accuracy will vary.

To prevent liquid CO2 from entering into the valve of your marker, always be sure to hold the gun pointing upward when not in use. Carrying the gun pointing at the ground will shift the liquid CO2 to the front of the tank allowing it to enter the valve and eventually damage your o-rings. Other options you have to protect your marker from liquid CO2 are to install an “anti-siphon” piece that helps allow only air into your gun or upgrade to an expansion chamber. The expansion chamber is an ‘extra little room’ that catches the liquid before it enters the gun and equalizes the temperature of the CO2 before firing.

If liquid CO2 is already in your paintball gun you will know by the white discharge accompanying your paintball when you fire. The easy way to remove the CO2 is to point your marker upward and fire the gun repeatedly until there is no more discharge. Make sure to continue carrying the marker pointed upward to avoid any further leakage.

“Pin Valve Tanks” are the most common types of paintball gun CO2 tanks. The size ranges from 30 grams to 20 ounces and come in a variety of shapes. They are cheap, easy to find, and easy to refill; this is why they are so popular. The large variety allows you to choose the size and shape tank that best suits your paintball marker and your style of play. You can refill your CO2 tank at most any paintball field, commercial air tank supply companies, gun and firearm stores, Bass Pro Shops, and possibly even your local fire department.

You must use a CO2 tank until it is completely empty before refilling it. Topping off your tank is not an option. Also, it is recommended that you allow someone who has some experience with CO2 tanks to do the actual refilling for you. If you are inexperienced with CO2, there is a slight danger and it is possible to injure yourself while refilling it.

The main factor to consider when you are looking to purchase a CO2 tank for your marker is how many shots you expect to get from a tank. The temperature and type of marker you use (as well as many other factors) will play a part in the number of shots you can get from one tank, but here is an estimate of how many shots you should expect to get from various sizes available:

4 oz. – 150-200 shots
9 oz. – 450-500 shots
12 oz. – 500-600 shots
20 oz. – 600-650 shots

It is highly recommended to always purchase your paintball gun CO2 tanks new, especially since they are so cheap to buy. Although a used tank may look like it’s in good condition, there may be faults in the interior of the tank that can’t be seen by the naked eye. If you do choose to go with a used CO2 tank, be sure to “hydrotest” it before use. This will tell you if it is safe to refill or not. It is also a good idea to have any tank you have owned for over a year “hydrotested” as well. This process can be rather expensive, however, and you may be better off just purchasing a new tank.

If you do feel it is a must to continue using an old tank without testing it though, don’t try refilling any tanks with deep scratches or dents. Be careful not to damage the threads as you remove it from the gun or remote line. If the tank begins to unscrew from the brass part (called the valve), stop immediately. If the tank comes off the valve it can become a missile and may cause serious injury, even death.

Proper care of your CO2 cylinder doesn’t take much work and is very important to keep up with. Keep the o-ring from drying out by regularly applying a few drops of oil to it. Also, be sure to replace the o-ring whenever you notice any cracks, fraying or if it dries out. Thread saver caps are very useful in protecting the threads from getting bent or damaged. Store extra tanks in a cool environment and away from any heat source that may cause it to expand and malfunction.

CO2 tanks are cheap to replace, but if you maintain them correctly you can safely go as long as a year before replacing it. Purchase a tank cover to help keep it in prime condition. The power source of your paintball marker is an essential part of your gear. With CO2 tanks being as cheap and easy to come by as they are, there is no reason to take unnecessary risks with your old tank. For great deals on brand new CO2 tanks, check out a great selection at ChoicePaintballGuns.com!

How to Shop Online For Life Insurance

How to Shop Online for Life Insurance

Shopping online for life insurance doesn’t have to be a time-consuming ordeal, but the final decision shouldn’t be made lightly. Choosing your life insurance is a little more complex than choosing auto insurance. Because you’ll have this plan long-term, even small monthly savings can add up to significant savings over the course of your lifetime. Take the time to compare plan costs and find the best value before making a choice.

What Kind of Insurance Do You Want?

Before you get online to shop for life insurance, analyze your needs. How much insurance and what type of insurance do you want? There is a big difference between term insurance, which is temporary, and whole life insurance, which lasts until your death. While term insurance is much cheaper, it doesn’t offer additional benefits. Whole life is more expensive, but it includes an interest-earning account and other perks. Different variations on these two offer varying pros and cons. Decide what kind of insurance suits your needs.

Compare Life Insurance Plans Online

Now that you have an idea of what kind of insurance you’re shopping for, it’s time to get online. You can save bundles of time by using an insurance comparison website.

These types of insurance comparison sites tell you upfront which companies they will collect quotes from, so you know that you’re getting information from trusted sources. You’ll fill out a one-time form that asks you about your age, sex, health, and state of residence. You´ll also need to specify what kind of life insurance you’re shopping for, which is why it’s important to understand the various options beforehand.

After filling out the online form, you’ll receive real-time quotes from various companies. The nice thing about using a comparison site is that the quotes you receive will be as closely matched as possible, in terms of comparing the same variables. Also, you don´t need to worry about keeping track all the information or organizing it, as that’s already done for you.

Now that you have some quotes in front of you, don’t jump the gun and sign up for the cheapest insurance policy you can find. Narrow your options down to 3 or 4, and then dig a little deeper. Different products offer different perks or savings opportunities. For example, you might qualify for free organization memberships, product discounts, or savings on bundled purchases. You´ll also want to make sure you’re not skimming over important exclusions or regulations.

Choose Wisely

If you need help making the final decision, don’t be afraid to pick up the phone. Just because you’ve done your life insurance shopping online doesn’t mean you can’t request the help of an agent in the final stages. Speaking to a skilled representative can get your questions answered quickly, and you’ll also get a feel for the company. After all, you’re going to be doing business with your life insurance provider for quite some time, so make sure you’re happy with your final choice.

Alliance of Valiant Arms: A Game of The Future

Developer: REDDUCK

Distributer: NHN USA

Publisher: IJJI

Pros:

Weapon Customisation
Distinctive in-game class changes
Unique Achievements

Cons:

Similar to other modern FPS MMOs

Alliance of Valiant Arms (AVA) is a modern FPS game like many others apart from the fact that the game has included top-notch graphics along with an in-depth story and varied gameplay. AVA is based on a fictitious war between the European Union (EU) and the Neo-Russian Federation (NRF).

Even though many other game companies have brought their own FPS games, even though these other games are similar to AVA and that the game does not exactly break away from the modern FPS mould, the refined graphics and smooth gameplay makes it a first class F2P game.

In-game

After character creation, which does not offer much, the player is asked whether they wish to do the tutorial anyone who has played a MMOFPS before would find that they do not need to do this, I would recommend that people do complete this as at the end it gives some money, in this game Euros are the currency. During a game it is easy to notice how graphically beautiful the surroundings are including the detail on the guns.

The overall gameplay of AVA is different when playing compared to games like Combat Arms or WolfTeam as these run off a game engine called Lithtech, while AVA uses the same as Unreal Tournament 3 and Gears of War, the more powerful and contemporary Unreal Engine 3, this means that even though AVA is similar to other games it has noticeably different and slicker gameplay.

Customisation

The game has three classes that can be changed at any point during a game and in the lobby; Pointman, Sniper, Rifleman. Obviously the names say what weapons they can use, Pointmen are close-quarters, Snipers long range, and Riflemen are effective at either. Each class has their own individual weapons that can be purchased from the shop and equipped before being used in the shop.

Quite possibly the best thing about AVA is the weapon customisation available, while only a few weapons are available at the moment, the customisation of those accessible is major, the front, mount, barrel, grip, trigger, stock and even the colour can be changed.

Achievements

Another feature that you would be hard-pressed to find in another game is the achievements, the player can earn medals and badges from doing a variety of things, such as killing a person with a grenade to playing and winning on a certain map. There are also harder achievements to obtain such as getting 1,000 kills or playing 1,000 hours, these achievements add a little extra to enhance the game, things like equipment or money can be acquired by getting these achievements.

Look, Listen

Everything from the game interface to the sounds just screams quality at the user. Small things that some people may not notice like the map is nicely integrated into the game, the games map is highly detailed, not just showing where your teammates are but where the last known position of the enemy were and where people have recently being killed. Even the sounds are nicely incorporated into the game, the voice-overs are well timed and don’t sound ridiculous, these small hardly noticeable things just adds to the overall quality of the game.

Game Modes

There are a few differences in some of the game modes available compared to other Tactical MMOFPS;

Escort – where the EU team has to escort a tank to the other side of a map while the NRF team uses RPGs to immobilise the tank. The sides swap when either the time runs out or the one team manages to get the tank to the end.

Demolition – The name speaks for itself as in many other games, the EU must plant a C4 charge in a specified area while the NRF have to defuse it. Eliminating the other team is another way to win the round. In each round if you die you have to wait until the round is over before you respawn.

Annihilation – This is basically a team deathmatch mode, where one team has to reach either 80 or 180 kills before the other.

Convoy – The EU team must retrieve a nuclear suitcase while the NRF have to stop them. In each round if you die you have to wait until the round is over before you respawn.

Prison Break – A Team of 4 people must find and kill a set amount of prisoners then battle their way out of the prison area. In Prison Break there are two separate missions, the first is Survival – Where the goal is to survive as long as possible against AI opponents. Players have a chance to acquire additional ammunition or health packs from enemy kills Using explosive drums to help kill a number of enemy.

Escape – Where players must reach the exit point before the mission timer runs out. The mission can fail when the timer runs out before reaching the exit point or the player team is annihilated. There are 3 rounds in Escape; Round 1 is to kill as many AI enemy as possible, Round 2 is to activate 4 different controller that open gates that are needed to pass onto the next round and finally Round 3 is to destroy the controllers with C4 to open the final gate to the helipad. This all has to be done while the enemy AI continually respawn.