Alliance of Valiant Arms: A Game of The Future

Developer: REDDUCK

Distributer: NHN USA

Publisher: IJJI

Pros:

Weapon Customisation
Distinctive in-game class changes
Unique Achievements

Cons:

Similar to other modern FPS MMOs

Alliance of Valiant Arms (AVA) is a modern FPS game like many others apart from the fact that the game has included top-notch graphics along with an in-depth story and varied gameplay. AVA is based on a fictitious war between the European Union (EU) and the Neo-Russian Federation (NRF).

Even though many other game companies have brought their own FPS games, even though these other games are similar to AVA and that the game does not exactly break away from the modern FPS mould, the refined graphics and smooth gameplay makes it a first class F2P game.

In-game

After character creation, which does not offer much, the player is asked whether they wish to do the tutorial anyone who has played a MMOFPS before would find that they do not need to do this, I would recommend that people do complete this as at the end it gives some money, in this game Euros are the currency. During a game it is easy to notice how graphically beautiful the surroundings are including the detail on the guns.

The overall gameplay of AVA is different when playing compared to games like Combat Arms or WolfTeam as these run off a game engine called Lithtech, while AVA uses the same as Unreal Tournament 3 and Gears of War, the more powerful and contemporary Unreal Engine 3, this means that even though AVA is similar to other games it has noticeably different and slicker gameplay.

Customisation

The game has three classes that can be changed at any point during a game and in the lobby; Pointman, Sniper, Rifleman. Obviously the names say what weapons they can use, Pointmen are close-quarters, Snipers long range, and Riflemen are effective at either. Each class has their own individual weapons that can be purchased from the shop and equipped before being used in the shop.

Quite possibly the best thing about AVA is the weapon customisation available, while only a few weapons are available at the moment, the customisation of those accessible is major, the front, mount, barrel, grip, trigger, stock and even the colour can be changed.

Achievements

Another feature that you would be hard-pressed to find in another game is the achievements, the player can earn medals and badges from doing a variety of things, such as killing a person with a grenade to playing and winning on a certain map. There are also harder achievements to obtain such as getting 1,000 kills or playing 1,000 hours, these achievements add a little extra to enhance the game, things like equipment or money can be acquired by getting these achievements.

Look, Listen

Everything from the game interface to the sounds just screams quality at the user. Small things that some people may not notice like the map is nicely integrated into the game, the games map is highly detailed, not just showing where your teammates are but where the last known position of the enemy were and where people have recently being killed. Even the sounds are nicely incorporated into the game, the voice-overs are well timed and don’t sound ridiculous, these small hardly noticeable things just adds to the overall quality of the game.

Game Modes

There are a few differences in some of the game modes available compared to other Tactical MMOFPS;

Escort – where the EU team has to escort a tank to the other side of a map while the NRF team uses RPGs to immobilise the tank. The sides swap when either the time runs out or the one team manages to get the tank to the end.

Demolition – The name speaks for itself as in many other games, the EU must plant a C4 charge in a specified area while the NRF have to defuse it. Eliminating the other team is another way to win the round. In each round if you die you have to wait until the round is over before you respawn.

Annihilation – This is basically a team deathmatch mode, where one team has to reach either 80 or 180 kills before the other.

Convoy – The EU team must retrieve a nuclear suitcase while the NRF have to stop them. In each round if you die you have to wait until the round is over before you respawn.

Prison Break – A Team of 4 people must find and kill a set amount of prisoners then battle their way out of the prison area. In Prison Break there are two separate missions, the first is Survival – Where the goal is to survive as long as possible against AI opponents. Players have a chance to acquire additional ammunition or health packs from enemy kills Using explosive drums to help kill a number of enemy.

Escape – Where players must reach the exit point before the mission timer runs out. The mission can fail when the timer runs out before reaching the exit point or the player team is annihilated. There are 3 rounds in Escape; Round 1 is to kill as many AI enemy as possible, Round 2 is to activate 4 different controller that open gates that are needed to pass onto the next round and finally Round 3 is to destroy the controllers with C4 to open the final gate to the helipad. This all has to be done while the enemy AI continually respawn.